

Well I could've used normal Sonic 1 glitches but that would take too much time. And the reason why I chose this hack was this hack is fast and I love Hyper Sonic. Well horizontal underflow or level warp was used because it was a any% run. Now tbh play around during credits scroll was intentional and I was already bored seeing the same stupid thing over and over again for the past few days. Additionally, whilst I'm not against it personally as I find it fascinating from a technical point, using horizontal underflow in a hack like this isn't really doing much that a normal Sonic 1 play can do except quicker by using "cheats" and so perhaps refraining from that might be better from a entertainment standpoint. Having a playaround during the credits scroll is typically done when people are unable to speed it up. I am currently on Neo Green Hill Zone Act 2. How is your own coming along? Seeing as you were seeking 3&K assistance. Shame you didn't see the improvement video yet. I cannot link the ROM, but I’ll give you the Sonic Retro page: ģ. In one hack!! It’s a Sonic 3 & Knuckles hack as of version 0.29, when it transferred the codebase to S3K. Sonic Delta 40Mb is a hack created by Esrael Neto that combines the levels of Sonic 1, Sonic 2 (prototype, beta, final), AND Sonic 3 & Knuckles. But is that all there is to it? Oh no, no, no. In Sonic Delta, I finished Casino Night, and onto Hill Top (or another beta or prototype level). Sonic 2 Heroes, Sonic Delta v0.39a (40Mb), and Sonic 1 - Score Rush are the ones on the list. Yes, no warps, just some glitches like accessing Knux’s route with Sonic.ĭez_Games wrote: DDRKhat wrote: dez_Games wrote: Now I’m done with TASing Sonic Classic Heroes, and onto TASing other hacks. I cannot link the ROM, but I’ll give you the Sonic Retro page: ġ.

Are you up to it?Īctually, I need some help in the Sonic 3 & Knuckles part, glitchless please! Thank you to anyone who reads this post.Specifically the S3K part? Isn't that technically the whole game? I'm curious why you are after glitch-less, or do you perhaps mean no horizontal under-flows?.Īdditionally, will you be going for Emeralds or no? View this for your consideration of what could be neat.ĭDRKhat wrote: dez_Games wrote: Now I’m done with TASing Sonic Classic Heroes, and onto TASing other hacks. I cannot link the ROM, but I’ll give you the Sonic Retro page: ĭownload the latest version. That's what I get for jumping the gun on trying to suggest improvements (:ĭez_Games wrote: Now I’m done with TASing Sonic Classic Heroes, and onto TASing other hacks. As my Edit states, you are able to score calculation skip, I hadn't seen that when I made the initial post. Thank you very much!!Yeah, sorry about that. Um, yeah! That would be fun to see three players collecting some rings! By the way, the score counts skip by themselves (if you got the GMV and turned on Input Display, you could see that). You have the capability to skip the score count, and it's all combined into one anyway. As you can see here in a scrapped run Īnd this is why I should've kept watching before I made that comment. As the score countdown will go a lot faster if the rings are divided between all 3 players. But as of the first few minutes into the run you enter a special stage - it would be much more beneficial and entertaining if you manipulated all 3 players to gain rings in them.

Dez_Games wrote: DDRKhat wrote: Only just started watching so I can't quote for it's quality yet.
